#1 Re: Issues » Alt1 Capture Settings broken for OpenGL Client » 2017-05-27 20:20:36

Bump. Seems the issue happens on my Desktop but not my laptop. Are there any dependencies I can reinstall?

#2 Re: Issues » Alt1 Capture Settings broken for OpenGL Client » 2017-05-17 18:55:45

Skillbert wrote:

Are you sure that it did work in earlier versions? If that's the case can you try one of the older stand-alone releases. If that works i'll have a good idea of what's going wrong.

Could you link me to the older ones?

#3 Re: Issues » Alt1 Capture Settings broken for OpenGL Client » 2017-05-13 04:44:32

Bump. This is still a thing ever since the last capture update.

#4 Issues » Alt1 Capture Settings broken for OpenGL Client » 2017-05-02 20:38:05

XZeenon
Replies: 8

If you don't run the client in Compatibility mode (aka DirectX mode) and leave it default (OpenGL), no capture setting works. When you run the client in compatibility mode (DirectX), only the DirectX option works.

Not sure what is causing this.

#5 Re: Issues » AFKW not detecting chat messages. » 2017-04-26 04:51:08

Skillbert wrote:

It has trouble with the gaps where the badges are. I made this interface to give a little more insight into what is going on. The problem with these gaps is that it takes a lot of cpu to check the end of each line for those gaps. I still have to make some improvements and maybe hardcode the individual icons, but that takes a lot of time.

Re-reading what you wrote, what programming language did you make this in? I would love to be able to try help you. I'm a computer science major and know Java, C#, C++, etc. But I've never tried something like this, but I'd like to give it a shot if possible smile - if you wish for no help, I understand, I can't promise I'll be able to help though but I can sure as hell try.

#6 Re: Issues » AFKW not detecting chat messages. » 2017-04-25 01:38:26

Skillbert wrote:

It has trouble with the gaps where the badges are. I made this interface to give a little more insight into what is going on. The problem with these gaps is that it takes a lot of cpu to check the end of each line for those gaps. I still have to make some improvements and maybe hardcode the individual icons, but that takes a lot of time.

So any suggestions?

Also this one doesn't have a badge, just a title:
c3JB9hz.png

#7 Re: Issues » AFKW not detecting chat messages. » 2017-04-24 23:04:37

Okay, new development. I figured out why DirectX wasn't working. Only works if RS is ran with DirectX, aka run in Compatability mode. So capture works now with DirectX. Now the question is.. Why's it doing this when I press Scan Text?

YVRIm9A.png

Why is all of the text cut off? Even when I manually add the text colors and rescan, it still doesnt pick them up...

#8 Re: Issues » AFKW not detecting chat messages. » 2017-04-23 23:30:08

Skillbert wrote:

It depends on what your operating system/drivers think the quickest way from rendering pixel to your screen is. Since NXT uses OpenGL for rendering, DirectX isn't necessarily involved in that. Some driver update could decide that it's quicker to skip the DirectX part. I wouldn't try to tinker with that as no other software is usually concerned with this.

I haven't changed my OS or Drivers since the time it used to work.. I'm completely confused as to what the issue is. I'm on Windows 10, and have been ever since I started using Alt1. yikes Any other ideas?

#9 Re: Issues » AFKW not detecting chat messages. » 2017-04-23 05:17:06

Skillbert wrote:

It's very common that directX capture doesn't work. In the NXT client it is more of a coincidence depending on your hardware if it does work. OpenGL should work on all hardware and driver combinations, however it can get messed up by other capture/overlay programs. OBS for example breaks Alt1 OpenGL capture if you start it before Alt1. You should try disabling some capture/overlay programs if you use those. Things like shadowplay/obs/fraps/steam overlay. You have to restart your rs client if you think you found it otherwise it won't help.

I have all capture software disabled, but the thing is, before, DirectX would always work, so I'm not sure what's wrong now.. Like, it worked fine with my hardware previously so I'm not sure what happened.

#10 Re: Issues » AFKW not detecting chat messages. » 2017-04-23 00:15:48

Doesn't seem to work...

hDtlvPT.png

tjv3GLf.png



Even if I select it.

#11 Re: Issues » Alt1 doesnt recognize Directx or OpenGL randomly. » 2017-04-22 20:14:40

I have the same issue, and desktop capture doesn't work for me either...

#12 Re: Issues » Your current settings might not be compatible with DirectX capture.. » 2017-04-22 20:13:26

Same issue here, except, OpenGL tends to not work sometimes as well...  I have the newest drivers for my NVIDIA GeForce GTX 970.

#13 Re: Issues » AFKW not detecting chat messages. » 2017-04-22 20:10:22

I have the same issue, and mine's set up properly...

http://i.imgur.com/R2Zv0ja.png

Help? It used to work, but I've been having issues with OpenGL working as well as DirectX working. DirectX won't work at all.

#14 Re: Issues » XP Tracker AFK alert steals focus from the game » 2016-08-06 20:22:38

Okay so update on this. I run 2 RuneScape clients (NXT) at the same time since I play on two accounts at once, and if I have my 2nd client focused while Alt1 is detecting my other client, it doesn't steal focus away from it. It only seems to steal away focus from the client Alt1 is linked to... I'm not sure what you make of this, but yeah, that's out there.

#15 Issues » XP Tracker AFK alert steals focus from the game » 2016-08-03 04:21:18

XZeenon
Replies: 2

This isn't as much a bug as it is annoying.

Whenever the XP Tracker AFK alert goes off, it takes focus off of the RS process and focuses the Alt1 process.
Is this supposed to happen? Somewhat annoying when typing, etc. in game.

#16 Re: Issues » XP Tracker can't read past 9,999,999 exp? » 2016-07-22 04:53:48

Oh, I see. Interesting. Alright thank you.

#17 Issues » XP Tracker can't read past 9,999,999 exp? » 2016-07-21 19:58:51

XZeenon
Replies: 2

My exp tracker was working fine before I reached 10m exp in a skill, it detected it, but now it doesn't seem to.

Here's a screenshot:

uepmxbq.png

As you can see, it detects Summoning, and Agil. Also for some reason, it doesn't detect hunter.

Any ideas?

Board footer

Powered by FluxBB