#1 2016-06-01 09:16:45

J a c0b
Member
Registered: 2016-06-01
Posts: 2

Character Recognition

Hi there,

This isn't necessarily related to Alt1 but I had a question about your character recognition and this seemed like an appropriate place to ask it.

I'm working on a new project that requires some character recognition and I've come so close, yet it's not perfect. I was wondering what method you use for character recognition in the RS Window? (More specifically the DG Party Interface as this is a slightly different font to the rest of the game).

I've trained Tesseract with the RS Font, but like I said the DG Interface is a slightly different font so it makes quite a few mistakes.
If you could let me know how it is that you do it, I may be able to move forward.

I greatly appreciate any help you're able to provide.

Thanks in Advance

Jacob

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#2 2016-06-01 13:13:54

Skillbert
Administrator
Registered: 2014-12-30
Posts: 939

Re: Character Recognition

The dg font is simply bruteforced by comparing all character sprites, you can see the code in the app by right-click the settings icon on the top right. I made that code a long time ago, but it works. Also, there is no difference between 'l' (lower L) and 'I' (upper i) in the dg font.

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#3 2016-06-05 00:19:39

J a c0b
Member
Registered: 2016-06-01
Posts: 2

Re: Character Recognition

Thanks for the Info!

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