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I set the alert to go off from the message 'You catch an urchin.' just to test it.
These are my settings. https://gyazo.com/5acfda564aad2fa6768fc55e4a20cc4f
I may have the wrong number (0-100) on the right of the trigger message?
No alarm plays ever when an urchin is caught
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The number on the right is the progress towards an alarm after reading this test. 0 gives an empty bar, 100 triggers the alarm, anything in between displays some progress in the progress bar but doesn't trigger any sound.
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I have the same issue, and mine's set up properly...
http://i.imgur.com/R2Zv0ja.png
Help? It used to work, but I've been having issues with OpenGL working as well as DirectX working. DirectX won't work at all.
Last edited by XZeenon (2017-04-22 20:11:10)
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There are some issues since the last NXT update with detecting the right window as the rs client. Alt1 tends to pin to some hidden window instead of the actual client. You can select the window alt1 is linked to in the capture settings.
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Doesn't seem to work...
Even if I select it.
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It's very common that directX capture doesn't work. In the NXT client it is more of a coincidence depending on your hardware if it does work. OpenGL should work on all hardware and driver combinations, however it can get messed up by other capture/overlay programs. OBS for example breaks Alt1 OpenGL capture if you start it before Alt1. You should try disabling some capture/overlay programs if you use those. Things like shadowplay/obs/fraps/steam overlay. You have to restart your rs client if you think you found it otherwise it won't help.
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It's very common that directX capture doesn't work. In the NXT client it is more of a coincidence depending on your hardware if it does work. OpenGL should work on all hardware and driver combinations, however it can get messed up by other capture/overlay programs. OBS for example breaks Alt1 OpenGL capture if you start it before Alt1. You should try disabling some capture/overlay programs if you use those. Things like shadowplay/obs/fraps/steam overlay. You have to restart your rs client if you think you found it otherwise it won't help.
I have all capture software disabled, but the thing is, before, DirectX would always work, so I'm not sure what's wrong now.. Like, it worked fine with my hardware previously so I'm not sure what happened.
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It depends on what your operating system/drivers think the quickest way from rendering pixel to your screen is. Since NXT uses OpenGL for rendering, DirectX isn't necessarily involved in that. Some driver update could decide that it's quicker to skip the DirectX part. I wouldn't try to tinker with that as no other software is usually concerned with this.
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It depends on what your operating system/drivers think the quickest way from rendering pixel to your screen is. Since NXT uses OpenGL for rendering, DirectX isn't necessarily involved in that. Some driver update could decide that it's quicker to skip the DirectX part. I wouldn't try to tinker with that as no other software is usually concerned with this.
I haven't changed my OS or Drivers since the time it used to work.. I'm completely confused as to what the issue is. I'm on Windows 10, and have been ever since I started using Alt1. Any other ideas?
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Okay, new development. I figured out why DirectX wasn't working. Only works if RS is ran with DirectX, aka run in Compatability mode. So capture works now with DirectX. Now the question is.. Why's it doing this when I press Scan Text?
Why is all of the text cut off? Even when I manually add the text colors and rescan, it still doesnt pick them up...
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It has trouble with the gaps where the badges are. I made this interface to give a little more insight into what is going on. The problem with these gaps is that it takes a lot of cpu to check the end of each line for those gaps. I still have to make some improvements and maybe hardcode the individual icons, but that takes a lot of time.
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It has trouble with the gaps where the badges are. I made this interface to give a little more insight into what is going on. The problem with these gaps is that it takes a lot of cpu to check the end of each line for those gaps. I still have to make some improvements and maybe hardcode the individual icons, but that takes a lot of time.
So any suggestions?
Also this one doesn't have a badge, just a title:
Last edited by XZeenon (2017-04-25 01:40:26)
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It has trouble with the gaps where the badges are. I made this interface to give a little more insight into what is going on. The problem with these gaps is that it takes a lot of cpu to check the end of each line for those gaps. I still have to make some improvements and maybe hardcode the individual icons, but that takes a lot of time.
Re-reading what you wrote, what programming language did you make this in? I would love to be able to try help you. I'm a computer science major and know Java, C#, C++, etc. But I've never tried something like this, but I'd like to give it a shot if possible - if you wish for no help, I understand, I can't promise I'll be able to help though but I can sure as hell try.
Last edited by XZeenon (2017-04-26 04:51:21)
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I tried changing my capture settings any everything but my chat detection does not work unfortunately
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I tried changing my capture settings any everything but my chat detection does not work unfortunately
https://i.gyazo.com/e4a79433fbc7aad7801 … dd1839.mp4
having this toggled off broke reading the chat for my friend
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tdotsfinest98 wrote:I tried changing my capture settings any everything but my chat detection does not work unfortunately
https://i.gyazo.com/e4a79433fbc7aad7801 … dd1839.mp4
having this toggled off broke reading the chat for my friend
OMG that fixed it for me!
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Fix for this here https://runeapps.org/forums/viewtopic.php?id=1017
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