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Okay, First, Allow me to introduce myself, My name is Ethan, I've been working somewhat behind the scenes with Skillbert to complete the Clue Scroll Map, Within the next few hours/days the map will have dungeons added, Allowing for this to be possible, BUT WE NEED YOUR HELP! What can you do to help? Simple!
Whenever you get a compass clue not marked/A new scan clue(NO CO-OORDINATES PLEASE!), Hit alt+2 to screenshot your game,
This screenshot should include the following:
If it's a compass clue, It should include the compass interface, with an X, as well as your Minimap! (e.g http://runeapps.org/i/em9)
If it's a scan clue, Just include your Minimap, with the flashing arrow VISIBLE!(E.g. http://runeapps.org/i/em8)
Once the picture is taken, a notification bubble will appear from your alt1 icon in your taskbar, giving you a code like i/em8
Just send this image code in(It's always lowercase!), Making sure it's in the right section, (E.g. Compass clues go in the compass clue section, scan clues go in the scan area's section), (And remember, NO COORDINATES).
After this, you're done! I'll go through the submissions ASAHP, (Usually no later than 15 hours after submission), and that's it!
If you took the time to read this, thanks! :) I hope to make runeapps one of the best clue scroll resources on the internet, as well as the first one clue hunters visit!
Last edited by Clue Scrolls (2015-03-05 16:48:28)
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It took me a while to try and upload a scan clue location and then it didn't give a confirmation box that the scan clue had been sent. I think because the scan locations aren't almost all there for a lot of places that it makes me resort to using another resource for finding scan clues. The other place to see scan clues might be a good place to look at, and maybe perhaps add those locations to the map. Sure, there's a risk that the scan location is wrong, but at least there'd be a lot of different locations and most of them being correct.
Also, would there be a way to add a circle around my player on the minimap dictating how wide the scan function can see. What I mean is, either automatically detect the scan range or have it manual input, but show a circle radius on the minimap. This way I'm not constantly searching in too small of a lap around certain places because I'll know that I've scanned a spot. I.E. scan range 22 (I enter 22) and on the minimap there's a circle around me showing 22 squares in every direction.
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You can doubleclick the map in the app to add coordinates.
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http://runeapps.org/i/3mt Thanks. Ill post em anyways so you can verify if needed!
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I mean that posts in this thread will be ignored. When you doubleclick the map and confirm the point it will be sent to the database. After this the submissions are either confirmed or denied by me and the user "clue scrolls" using a special application that pulls them from the database.
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Oh okay, sorry. I didn't know that
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I like the idea of a scan range circle on the minimap.
Lately I've been doing lots of clues(and sending in clue locations that aren't in the map yet with screenshots) but sometimes I miss the location by just a few steps when scanning because I'm not sure what the range will be on the minimap.
Is it possible to implement a scan range circle on the minimap or an app that would do that?
And would that work with a resizable minimap as long as you don't resize it while you're scanning?
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I have considered doing this before, but the problem is a little more complicated. I would have to locate the minimap and detect the direction of the compass as the scan range is a square rather that a circle. I would also have to update the overlay system as it's currently quite bad. It is still something i would like to do.
Example (not the real falador scan range)
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Ah I didn't know that it was a square, thought it scanned in a circle.
I also don't really understand how the overlay system is quite bad now, but you could make it a bit like the puzzle guide square as long as you have the minimap compass set to north?
I'd be more then happy to test out a rough version that was quickly made
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I mean the code behind the overlay system, it's not really efficient or expandable as i originally made for debugging.
I messed around with it a little again and the minimap compass direction part wasn't that big of a problem as i could reuse the new compass clue code.
It works now, but but the overlay is causing some lag.
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Ok the lag would be bad if you had to scan in the chaos tunnels as that could mean death
It looks like you added a picture, but I cannot see it.
I'd be more then happy to test out this rough version
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Oops, uploaded the image to my test server.
It will not be available until the next Alt1 update as i had update the toolkit for it as well.
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It looks great
And when would the next update be?
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Will it be added to the 1.2 version or a version after that?
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It will be released with 1.2. It will be quite a big update.
All the content for the update will be ready by next weekend, however i still have to make sure the installer works and do some testing.
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ok let me know if I can help with the testing and feel free to add me in-game(same name as here) to get quicker replies
I'm online every day for most of the day lol and already testing the beta
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http://imgur.com/a/yKTZa
Could you implement these into the scan clues in some way then? Would be a perfect combination.
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Right now i don't have an easy way to overlay complicated shapes on the map. I'll keep it in mind tho, maybe some time in the future.
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Not sure if its the right location but anyway, i found a clue spot thats not marked yet
https://i.imgur.com/vQqxnNj.png
i/tke4
- Sea Vortex 710 elite clues completed
Not sure if this is the right location to post this *
I was kind of waiting for jagex to fix this but it seems like they don't care. Added it now, but the update is stuck behind a few others.
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