#1 2025-02-25 03:41:13

fewfre
Member
Registered: 2024-10-09
Posts: 9

Timers

Link: https://projects.fewfre.com/runescape/alt1-timers/
Install Link: alt1://addapp/https://projects.fewfre.c … onfig.json

A simple app that adds some visual timers (inspired by the farming timers)

Images

example1.jpg
One column by default, but will split into 2-3 columns if the window is resized to be wide enough
example2.jpg

Features

- Timers can be paused
- An option to show on title bar (app must be open for it to work, although it can be minimized)
- An option to have a notification open when it finishes (won't trigger if timer finished while app not open, as I felt opening it and having multiple notifications go off would be annoying)
- An option to have cursor tooltip appear while a timer is in a "done" state

TODO (maybe)

- Option to change the fill color
- Option to change visual when finished (maybe an option for a slow strobe effect or something a little eye catching)
- Add scheduled alarm-style timers (so it goes of at a specific time(s) instead of "x minutes from now") - this one is heavily in the "maybe" category
- Allow reordering timers
- Add ability to choose sfx (like afkscape) -- a bit of a pain and notifications already produce a sound, so this is low on my todo list, and probably won't bother with tbh

Source Code

App is programed in svelte and code is available on Github.

Last edited by fewfre (2025-04-30 05:18:17)

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#2 2025-03-11 05:54:12

Request
Member
Registered: 2025-03-11
Posts: 1

Re: Timers

This is the kind of thing I came here looking for. Is there any chance timers could be added to the title bar in order to save screen space, similar to how D&D notifications does it? I'm not sure how difficult that would be to do or if third party apps are even allowed to. Example:

image.png?ex=67d12065&is=67cfcee5&hm=7b3346d10d851459936f46113b214450dc5d1e468f764a1c8318e1ee698a8c7a&

Maybe clicking it to start/pause the timer, or on a button pinned to the title bar (e.g. where the D&D Notifications and DgKey buttons are on the above screenshot). Again, not sure if that's possible, but would be very useful.

Last edited by Request (2025-03-11 05:55:07)

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#3 2025-04-23 19:47:45

fewfre
Member
Registered: 2024-10-09
Posts: 9

Re: Timers

Added it to my todo list! Haven't been super active on adding new features, but I do like this idea! I'm not totally sure if it's possible, but doesn't hurt to look into

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#4 2025-04-30 05:11:33

fewfre
Member
Registered: 2024-10-09
Posts: 9

Re: Timers

Request wrote:

Is there any chance timers could be added to the title bar in order to save screen space, similar to how D&D notifications does it? ... Maybe clicking it to start/pause the timer, or on a button pinned to the title bar

Alright, I was at least able to get timers in the title bars! Off by default, there's a new option on the edit form. Sadly The amount of control I have over the title bar is limited to just passing a string, so I can't enable clicking it or anything. It does also need to be open (since D&D seems to use a bit of a special way that I don't think I have access to), BUT you can at least minimize it.

Also, since the code was related in a few ways, I also added options for notifications and cursor tooltips!

An audio option was turning out to be a pain, and honestly notifications have their own sound anyways, so might drop my idea for adding custom audio sounds (like what afkscape has). Or at least moved lower on my priority.

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