#1 Re: Development » AfkScape App » 2017-02-16 18:18:38

Last_sieger, It probable means that the chat alerter isn't working properly. There are currently some problems with timestamps and legacy interfaces.

#2 Re: Development » AfkScape App » 2017-02-16 18:17:43

Helix make sure you're using directx or opengl capture mode. Desktop capture does not support capturing windows behind others.

#3 Re: Issues » Chat alert has never worked for me » 2017-02-15 10:37:19

It works consistently with eoc interfaces without transparency and without timestamps. Right now it *should* work with transparent interfaces, legacy skinned eoc interfaces and with timestamps. It won't work on legacy mode.

The goal is to have it work on all possible combinations but jagex has been making some changes to them.

#4 Re: Issues » DirectX, OpenGL, and DGKey not working » 2017-02-14 23:08:55

This issue is actually caused by guide mode, which isn't supported atm. I looked into this before and it would basically need a rewrite so i'm not planning to do this right now.

#5 Re: Issues » setStatusText error » 2017-02-14 12:53:59

I havn't created documentation for this yet, but the statustext string is parsed as xml and rendered much like html. What you're seeing is mostly intentional (except for error being cut off and the offset being off by 8)
Shared.js from the notifications app has some example usage.

#6 Re: Issues » Scaling problems on version 1.4.1 » 2017-02-14 11:56:06

I actually tested for this bug and thought i fixed it. There are some really weird interactions when you take multiscreen support into account. Are you just using a single 4k screen?

You temporarily fix it by pressing ctrl - or ctrl + to zoom the apps.

Display scaling bugs in alt1:
https://i.imgur.com/jrMwlkO.mp4

#7 Re: Issues » FontDecoderOverview window spam » 2017-02-13 22:53:06

I forgot to remove some debug code, which apparently behaves quit bad. The problem is fixed now in 1.4.1. You can check for updates in alt1 settings under the "other" tab.

#8 Re: General » Website update log » 2017-02-13 20:09:13

Uploaded Alt1 1.4.0
Updated many pages of the main website
Small updates to the runedoku solver
Fixed the meg solver

#9 Re: Development » AfkScape App » 2017-02-13 11:08:20

It tries to grab the brightest color. It will work better when you have a dark background behind the text.

#10 Re: Suggestions and requests » Improved text overlay » 2017-02-04 12:28:52

The current overlay system was initially designed for debugging and just kind of expanded as other apps needed small additions.

I'm looking at making a new separate overlay api. It will allow you to target individual overlay elements and the forced timeout will be removed.

AA fonts are currently not possible as i can't draw things with alpha value. That will be for another rework related to the rendering.

#11 Re: General » Website update log » 2017-02-02 10:31:10

Fixed the afwarden sheathe alerter in the new legacy interface skins.

#12 Re: Issues » AFKwarden Seren Stones question » 2017-01-28 05:37:04

You have to set your stance in-game to sheathed and equip the pickaxe you want to use. when you start mining you stance will go to unsheathed. Make sure you set the trigger stance in afkwarden to unsheathed.

The help page has a table with possible combinations. (the same page opens when you click the 'i' on the sheathe alerter in afkwarden.)
http://runeapps.org/help_afkscape_sheathe

#13 Re: Issues » Alt1 freezes game capture in OBS » 2017-01-28 05:32:02

I got a partial fix ready for this with the next alt1 update which is getting really close. However i got some uni deadlines next week so the update will probably be the week after.

Right now OBS will work fine if you use directx or desktop capture, however i know those are not available for everyone. Also, once this bug happens you can only reset it by restarting the rs client.

More technical explanation:
Alt1 uses OBS' code for opengl capture which means that right now both programs are flawed. The first program to start capturing will basically kick any others out every 5 seconds or so. After this update the Alt1 version will no longer do this, however if you start OBS before Alt1 it will still kick Alt1 out.

#14 Re: Development » AfkScape App » 2017-01-25 14:46:24

You probably have to change your normal stance. Mining a rock forces your stance to a specific stance, you have to make sure you default stance isn't the same.

#15 Re: Development » Development of updated White Wolf clue locations » 2017-01-19 09:18:18

I believe the coordinates above ground are actually also the same, however the map around them changed.
The reason why i haven't fixed it yet is that there are no landmarks left at all on the map so it's very hard to make the positions match. I also had some problems with the nxt client not having the same glitches on the world map as the java client.
I'll try to not postpone this to much longer hmm

#16 Re: Development » AfkScape App » 2017-01-18 04:39:10

You need to add all colors in the line of text for it to work. It will start reading from the left and stop if it doesn't find text with the right color. So you'll also have to add white (255,255,255) for the player name and possibly any title colors. As for the progress number, a percentage of the bar filled after reading the text. The alarm will trigger at 100, anything under that is just for the bar visuals. It doesn't support cumulative progress atm so you can't make it trigger after 5 times for example.

As for legacy, it used to work but then jagex broke it sad. Not sure when i have time to fix it.

#17 Re: Issues » Crashes whenever i open a function » 2017-01-14 03:19:17

I don't know what it could be otherwise. You can try uninstalling other .NET versions that start with 4.x. Maybe reinstalling Alt1 and making sure that your antivirus isn't messing with it.

#18 Re: Issues » Crashes whenever i open a function » 2017-01-14 02:33:20

I probably means that you have a problem with you .NET installation. You might have to reinstall it. You can find the latest .NET framework (4.6.2) here: https://www.microsoft.com/en-us/downloa … x?id=53344.

#19 Re: Development » [WIP] PvM Utility app » 2017-01-14 01:18:52

Wow this looks very nice. I can't try it out right now but the code looks very interesting. I think i'm going to try some telos later today.

#20 Re: Issues » Apps not showing on screen » 2017-01-10 03:41:50

I really don't have a solution for you if running as admin doesn't help. I've never seen this happen myself in 1.3.4.

#21 Re: Issues » OpenGL Capture won't work » 2017-01-09 14:29:02

The problem with opengl capture could be a conflict with another capture/overlay program. I know that OBS can cause some problems, it might also be another overlay program. If you're testing different combinations of capture programs keep in mind that changes only take effect after restarting the rs client.

The screenshot you sent does have the correct render settings to work.

#22 Re: Development » AfkScape App » 2017-01-09 14:21:48

Darkness, some alerts only work in nis.

Also as far as i know hovering your mouse isn't enough to stop a 5min log.

#23 Re: Development » AfkScape App » 2017-01-02 20:50:17

It should be working again now, i tested it on harps. Some other file was incompatible with the version i uploaded.

#24 Re: Development » AfkScape App » 2017-01-01 19:45:40

It should be fixed now, i accidentally uploaded a new feature that wasn't ready yet.

#25 Re: Development » AfkScape App » 2016-12-31 12:44:54

Whoops, seems like i copy pasted a bit to much for the castle wars alerter. It thought it was an action bar alerter when you reload the app. Fixed now.

The logic for the castle wars timer goes something like the following:

  • Not in game or lobby - after end of game? Always trigger.

  • In lobby? Never trigger, count down last 3 min in the progress bar

  • In respawn room? trigger if less than 1 min left, only show red bar if more than 1 min.

  • In game and not in respawn? never trigger, count down last 3 min in progress bar.

It doesn't support the thing where you let yourself lobby currently.

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